I had the same issue.
In my C# script, I made this :
void Start ()
{
GameObject targetMoverObject = GameObject.FindGameObjectWithTag ("Target");
if (targetMoverObject != null)
{
targetMover = targetMoverObject.GetComponent ();
}
if (targetMover == null)
{
Debug.Log ("Cannot find 'TargetMover' script");
}
}
void Update ()
{
targetMover.speed = targetMover.speed + level;
}
The purpose of this script is to increase the speed of the "transform.right".
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